Commonly supported game formats include Quake 2, Quake III Arena, and Half-Life.Įricw-tools converts: quake, quake2, valve, bp (brush primitives). Map converters are used to convert map files from one format to another, so that mappers can use a level editor that does not natively support Quake. They generate map files that can then be imported into the general purpose level editors.Ī number of games based on id Software's technology use map files as their level source format, but these files differ in format from game to game.
These programs are specialized to generate terrain-like geometry out of brushes, but have no general-purpose editing capabilities.
#Quake 3 no textures archive#
It's possible to get information about all of them using internet archive etc. Than added a To-Do I moved the list to a table, but left the old links here (edit page to see as it's commented out), since I think we should create a small page for all the editors. Hectate added a To-Do The list of editors would look and function better as a table that detailed things like OS, engine compatibility, etc. Some of these programs have their own proprietary file format for saving levels, but they can all save or export your level to a map file, which is needed by compilers in order to generate a game-ready bsp file.Ĭhris Carollo, Trey Harrison and Alexander Malmberg They include tools to create and modify brushes, apply textures, place and modify entities, and set up simple scripting.
These are CAD-like programs used to construct and populate a level.